I just played through a few rounds and I think I have enough to get an idea of where it needs improvement on. Although bear in mind Im more of the graphics side of things when it comes to gaming so my coding advice should be taken with a grain of salt. Ill start with the positives and move to the negatives with my opinions at the end as well as bugs ^^.
* It has very nice looking environment all the assets look and feel life like.
* The weapon diversity is there given I could only find 4 stations (2 of which held the same gun) and visually like I said previously look very nice.
* The enemy variety was a nice touch, which does emulate that Cod Zombies feel.
* The Hand HUD is neat, a lot of these sorts of games tend to force an overlay that is nice but also takes up players visual space, which is fine for non VR games but with VR being as freeform as it is in terms of controls something like what you have here is a welcomed approach.
Oki this is where the negatives come into play
* The weapons look nice and different but play so similarly. They might give different damage outputs but the multi barreled pistol feels just the same as the SMG/Rifle. I think adding a second anchor point to the larger weapons can help with that a bit, a recoil system could also be an answer.
*checking on the demo itself, I kept getting this Process 5() error first loading it up. It could just be my machine but it is something to note ^^
Bugs ^^
* Controls are a little sticky, Im not sure if its a bug or not but I had to press the button to close fist and then instead of releasing when I let go I had to press it again to open my hand.
* For whatever reason when I had a gun in both hands and went to do anything regarding the right hand (like reload or shoot) it would do that to the left gun. This happened with everything minus the sniper rifle.
*In similar fashion to the last one, the left hand did nothing. I could move it and press the buttons but it didn't respond to anything with the gun other then move it around screen.
* Player is able to fire and not spend ammo. If the player aims towards themselves and fire, the ammo count stays the same. Im assuming its something with the laser sight system not being visible but I dont know how much it affects everything code wise.
* I couldnt pick up the smg/rifle in my right hand. No matter what I did it just didnt seem to pick up. Could do it with the left just not the right.
Personal opinions So far its a nice game, just has a few bugs. One thing I will comment on is the wave system. I would have it either start on players spawn or have some graphic over the probe thing to let players know thats how it starts. Also some sort of info in general towards the begging would be nice. Just so the player doesn't go in blind on some of it. Wish you the best going forward ^^
Judging from the video it looks like it could be a solid game. For the most part the audio and visuals look pretty darn good. My only gripe(again, judging from the video) would be the gun sounds and lack of a high octane sort of sound track. I find that audio can be just as important as the graphics of a game in regards to the quality of a game.
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I just played through a few rounds and I think I have enough to get an idea of where it needs improvement on. Although bear in mind Im more of the graphics side of things when it comes to gaming so my coding advice should be taken with a grain of salt. Ill start with the positives and move to the negatives with my opinions at the end as well as bugs ^^.
* It has very nice looking environment all the assets look and feel life like.
* The weapon diversity is there given I could only find 4 stations (2 of which held the same gun) and visually like I said previously look very nice.
* The enemy variety was a nice touch, which does emulate that Cod Zombies feel.
* The Hand HUD is neat, a lot of these sorts of games tend to force an overlay that is nice but also takes up players visual space, which is fine for non VR games but with VR being as freeform as it is in terms of controls something like what you have here is a welcomed approach.
Oki this is where the negatives come into play
* The weapons look nice and different but play so similarly. They might give different damage outputs but the multi barreled pistol feels just the same as the SMG/Rifle. I think adding a second anchor point to the larger weapons can help with that a bit, a recoil system could also be an answer.
*checking on the demo itself, I kept getting this Process 5() error first loading it up. It could just be my machine but it is something to note ^^
Bugs ^^
* Controls are a little sticky, Im not sure if its a bug or not but I had to press the button to close fist and then instead of releasing when I let go I had to press it again to open my hand.
* For whatever reason when I had a gun in both hands and went to do anything regarding the right hand (like reload or shoot) it would do that to the left gun. This happened with everything minus the sniper rifle.
*In similar fashion to the last one, the left hand did nothing. I could move it and press the buttons but it didn't respond to anything with the gun other then move it around screen.
* Player is able to fire and not spend ammo. If the player aims towards themselves and fire, the ammo count stays the same. Im assuming its something with the laser sight system not being visible but I dont know how much it affects everything code wise.
* I couldnt pick up the smg/rifle in my right hand. No matter what I did it just didnt seem to pick up. Could do it with the left just not the right.
Personal opinions
So far its a nice game, just has a few bugs. One thing I will comment on is the wave system. I would have it either start on players spawn or have some graphic over the probe thing to let players know thats how it starts. Also some sort of info in general towards the begging would be nice. Just so the player doesn't go in blind on some of it. Wish you the best going forward ^^
Judging from the video it looks like it could be a solid game. For the most part the audio and visuals look pretty darn good. My only gripe(again, judging from the video) would be the gun sounds and lack of a high octane sort of sound track. I find that audio can be just as important as the graphics of a game in regards to the quality of a game.